![]() – Fixed issue where Sebastian’s sprite would shift into an invalid position at 1:00 PM when he’s working on his bike on the farm. – Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside. – Added commas to the price display on the various building construction menus. – Fixed a typo in Livin’ Off The Land that incorrectly states that Super Cucumber can be caught in Winter. – Fixed typos in the French localization. – Fixed incorrect backslash characters in various events in the Hungarian localization. – Fixed Shane’s 6-heart event soft-locking in the Hungarian translation. – Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won’t grow or spread). – The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer. – You can now buy back items accidentally sold in the same shopping session. – You can now nudge pets out of the way while building/moving a building by clicking on them. – You can now build or move farm buildings onto artifact spots. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over. – When starting a new save, many settings now default to what they were the last time you played the game. – Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time. – Made various internal changes for mod authors. ![]() This futureproofs the game and allows mods to access more than 4 gigs of RAM. NET Framework 4.5.2) to MonoGame (targeting. ![]() It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:
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